#include "Material.h"
Material::Material(std::string name,float* ambient, float* diffuse, float* specular, float* reflect):
	Component("Material"),
	m_name(name)
{
	materialStructure.m_ambient = DirectX::XMFLOAT4(ambient);
	materialStructure.m_diffuse = DirectX::XMFLOAT4(diffuse);
	materialStructure.m_specular = DirectX::XMFLOAT4(specular);
	materialStructure.m_reflect = DirectX::XMFLOAT4(reflect);
}
Material::~Material()
{
}
